KVLT - Demo Update 9: 'Call from The Abyss' is OUT!
FELLOW KVLTISTS!
KVLT's Demo Update 9: 'Call from The Abyss' is now OUT!
Update 9 brings a complete audio rework and overhaul to the game, 95% of the audio assets have been done and same applies to audio systems, we also added an immense amount of new audio assets and systems to flesh out the world of KVLT. But the update is not just about audio, we also reworked 2 of the weapons Enchanted Fire mode, as well as general gameplay improvements and fixes, plus some visual improvements in the level and lighting, between other things.
Changelog:
GAMEPLAY
General Gameplay Changes
- Fall Damage added to the game
- We're still working on this, both on how it works and its balance, so feel free to send any feedback.
- Melee
- Melee radius has been increased. This mechanic is still pending a major rework.
- Chance of voice lines being played when killing enemies have been reduced.
- Improved pickup notifications to be more detailed and have proper SFXs.
- A new grab mechanic has been added to the game. Very few case uses in demo as it's a WIP mechanic at the moment. Currently supported actors are some lamp lights and Explosive Barrels. Player Movement
- Audio has been reworked entirely.
- Footstep SFX will now match surface they're walking over. Menues
- Main Menu, Pause Menu and Settings Menu audio has been reworked Settings
- Audio Settings now support multiple volume tweaking for different categories.
WEAPONS
Weapons - General Changes
- Weapon fire lights have been reworked.
- Fixed several bugs related to weapon switching at specific moments which caused firing/reloading to break.
Obrez
- Audio has been reworked entirely.
- Reworked Enchanted Fire mode (alt fire):
- Now the Obrez enchanted fire has 3 charges.
- Enchanted Fire can hit up to 4 targets (damage per consecutive target: 100%, 100%, 50%, 25%)
- Damage doesn't scale linearly with enchant time anymore, instead its always max (60).
- Radius of fire is increased.
- To gain 1 charge you have to enchant your weapon, just like before.
- Obrez charges have a fixed cost of 10 Eldritch Energy.
- Charges are saved, both in the save game and you can switch weapons and maintain your charges.
- New VFX has been added when firing the Obrez.
Trench Shotgun
- Audio has been reworked entirely.
- Reworked Enchanted Fire mode (alt fire):
- It now fires a projectile that will slowly fall as it traverses
- When the projectile hits a target, it will explode but it will also spawn a Area of Effect volume with damage over time.
- Same as before, the longer you charge the more explosion damage it does, but it also now makes the new spawned volume to do more damage and last longer.
SMG
- Audio has been reworked entirely.
- SMG Enchanted Fire projectile now casts shadows.
ENEMIES
General Changes
- A new 'Bark System' has been added to the game which allow enemies to often communicate their next action.
- Enemy voicelines have been reworked entirely
- Enemies movement audio has been reworked entirely, adding more details, not just footsteps.
- Enemy footsteps SFX will now match surface they're walking over.
- Enemy fire arms audio has been reworked
- Enemies gore audio has been reworked, adding more variety and more impactful sounds.
- A bug was fixed related enemy path not working properly.
- Enemies will now slighly change their attack times randomly.
- Fenrir General projectile speed increased.
- Fenrir Light Soldier damage has been increased.
- Vril Priestess model and textures have been improved.
- A bug was fixed related to enemies losing target when hitted by an explosion and not dying.
- Fenrir Exposed enemy path logic improved.
LEVEL
- Every environment in the level now has a ambience audio, existing ambiences were reworked as well.
- Ritual audio has been reworked.
- Energy Altar audio has been reworked.
- Hidden Scriptures audio has been reworked.
- Checkpoint audio has been reworked.
- Eldritch Gate audio has been reworked.
- Pickups audio has been reworked.
- Fixed a bug related to lockers not allowing player to get pickups from it.
- Added a new pick up type: bandages. These give 2 HP to the player.
- Doors audio has been reworked.
- Explosive barrels have new VFXs.
- Mines have a new VFX.
- Fixed a bug related to an encounter not saving in the caves.
- Fixed a bug related to destructible boxes sometimes not triggering destruction properly.
- Some doors can now be opened from both sides
- Some doors can now be opened quicker by punching them.
- Lighting and textures have been overhauled in the dugouts section of the level.
- Initial cave section visuals have been improved.
- Minefield section visuals have been improved.
- Fixed a bug related to encounters not triggering in the Dugout section when entering from the central main trench arena.
- Moving traps: A bug was fixed where moving traps could potentially stop working.
SPECIAL THANKS
We want to give a shout out to our FELLOW KVLTIST from the TRVE KVLT:
- Soviet garbage rod
- NJ
For their help testing this new Demo Update.
We hope you enjoy the new update and please if you have any comments or feedback JOIN THE KVLT.
Thanks,
Evil Guinea Pig
Get KVLT
KVLT
Singleplayer FPS where WW2 meets Cthulhu Mythos, inspired by 2000s shooters.
Status | In development |
Author | Evil Guinea Pig |
Genre | Shooter |
Tags | 3D, Dark, FPS, Gore, Horror, Lovecraftian Horror, Retro, Singleplayer, supernatural, World War II |
Languages | English |
Accessibility | Subtitles, Configurable controls, Interactive tutorial |
More posts
- KVLT - Level 2 development sneak peekFeb 17, 2024
- KVLT - Demo Update 8: 'The Ritual' is OUT!Oct 04, 2023
- KVLT - Demo Update 8: Iterating Demo level central trench encounterAug 19, 2023
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