KVLT - Demo Update 8: 'The Ritual' is OUT!


FELLOW KVLTISTS!

KVLT's Demo Update 8: 'The Ritual' is now OUT!

Update 8 focuses mainly in improving one of the main aspects of KVLT which is the lore and the worldbuilding, we certainly didn't focus as much on this aspect of the game after the release of the demo, since we wanted to work on all the great feedback that our FELLOW KVLTIST shared with us, plus all the things we already knew we wanted to work on.


But the update is not just about narrative, we also added tons of gameplay improvements and new content!


Changelog:

GAMEPLAY

    Weapons - General Changes
  • Auto-reload has been added and you can turn it ON/OFF on Game Settings.
  • Weapons can now apply physic forces to physics-based objects in the world.

       Obrez

  • Fire animation is now 30% faster.
  • Reload animation is now 25% faster.
  • Screen position slightly changed for better readability.
  • New Obrez SFXs.
  • New 'Enchanted Shot' camera shake.

     Trench Shotgun

  • Now has a bigger spread, more pellets and each pellet does slighly less damage. If you're close the weapon is even more deadly than before but using it on long range the Trench Shotgun is less effective now.
  • New liquid texture.
  • Trench Shotgun can now stop a reload if enough ammo is loaded, executing firs the Pump animation.

     Movement

  • New Weapon Sway animation added, it can be disabled in the Game Settings.
  • New running animations for each weapon
  • Footsteps audio will now react to the different surfaces in the game
  • Added Ladder SFXs
  • Fixed Ladder collisions.
  • Fixed a bug related to arrow keys, turning and keybinding. Thanks FELLOW KVLTIST LaggyBlazko!

     Stamina

  • Players now have 10 charges that last less time but also regen faster to improve the feel of the Stamina system.
  • Fixed Stamina Consumption after landing.

    Explosive Barrels

  • Explosive barrels can now be triggered by either player or enemies.

    Save System

  • Encounter state is only saved now when interacting with a Checkpoint.

ENEMIES

    General Changes

  • Added new enemy: Vril Society's Priestess.
  • Fixed a bug where enemy armor had collisions turned ON.
  • Fixed Dead AI still playing death SFX.
  • All enemies except the Priestess can now be affected by the new 'Ritual' mechanic. When affected by the Ritual enemies will move much faster, do more damage and have increased HP. Ritual will also heal a damaged any when affecting it. We wish our FELLOW KVLTISTS luck with this encounter.

     Fenrir Light Trooper

  • Fenrir Light Trooper projectile is slighly bigger but also slower.
  • New Fenrir Light Trooper idle animation.
  • Slighly reduced HP.

     Fenrir Heavy Trooper

  • Fenrir Heavy Trooper now has spread in its shooting pattern.

     Fenrir General

  • Fenrir General has a new fire animation.
  • Slighly reduced HP.

     Fenrir Exposed

  • Slighly reduced HP.

LORE/WORLDBUILDING

  • New mechanic: Notes. Notes can be interacted and will tell stories or give more context to the world.
  • New mechanic: Scriptures. Scriptures are 'ancient hidden notes', will tell you stories and mysteries from the past!
  • There's been a overhaul in environmental storytelling for the Demo level.

LEVEL

  • New Level Mechanic: The Ritual.  Rituals are new challenging encounter type. Rituals will permanently buff enemies in it's reach. Rituals are powered by Vril's Priestesses, in order to stop the Ritual you need to kill them.
  • The Demo level intro has received an overhaul.
  • 'Cliffs' Encounter has now reworked layout.
  • Fixed scaffolding collisions.
  • Fixed stalagtites collisions.
  • Fixed Energy Altar collisions.
  • Fixed trenches wires collisions.
  • New Energy Altar SFXs.
  • Overhauled the 'Central Trench' encounter and geo.
  • New encounter added on the way to the Necropolis.
  • New world object: Lockers. Lockers can be interacted by getting near to them and pressing the interact key, or they can be even shooter. Lockers can have pickups.
  • Fix for some destructible pickup boxes physics.
  • Added new physics-based lamps.
  • Fixed several encounter bugs.
  • Fixed a mesh issues with the 'Elder Thing Statue' 3D Model. Thanks FELLOW KVLTIST Konachibi!
  • Increased pickups collider sizes.

SETTINGS

  • Weapon Sway can be toggled ON/OFF on Game Settings.
  • There is a UI Scale option in Video Settings.

UI/HUD

  • New reworked HUD with animations!
  • New Icons for Controller, Mouse and Keyboard input bindings.
  • Fix for Crosshair being affected by 'UI Scale' settings. It's now independent.

OTHER

  • Decreased build size in about 1gb.
  • Some minor performance improvements.
  • We had an old placeholder 'Fart' SFX which was used when something was supposed to have audio but it didn't. We believe we have erradicated all 'Fart' SFXs, but please let us know if you any .


We hope you enjoy the new update and cinematic, and please if you have any comments or feedback JOIN THE KVLT.

Thanks,
Evil Guinea Pig

Files

KVLT Demo Update 8.zip 855 MB
Oct 04, 2023

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